Ancillary Narrative 3

Ancillary Narrative #3 THEME PARK

Core Audience/Target Market? Kids, and teenagers, Family friendly.

How do they engage with media? Social media apps, Mobile, digital Platform video Games, Toys, VR.

Describe the basic historical event of this story:

This is the Resolution of the cross worlds war, here both sides have finally made peace, u can experience both both worlds in a theme park.

The Hero: The kids.

The Physical Goal: score points for prizes.

The Emotional Goal: to connect with the world and understand the importance of peace over war.

Personal Obstacle: games and rollercoasters with rules and conflict.

The Villian: employees.

Justification: Because the kids are fighting the good side.

Supporting Cast:

FAMILY and FRIENDS

Locations:

MOON space station

Logline:

After cross-worlds war ended, the portal on the moon became the biggest attraction in the world.

THEME PARK - (MOON SPACE STATION THEMED) - Kids have never experienced a theme park moon style futuristic world and it will create unfamiliarity and curiosity.

Additive Other micro story reveal- we learn about the moon station where the portal was created and learn more about the border process. We get to meet our favorite characters on a personal level. Kids get to speak and have their own MEI-WEI ai device (like Siri).

Bowl of Serial: Serialized

The theme park evolves with the storyworld.